Pages: 1 [2] 3 4 5 6 7 8 9 |
21. The School of Non-Violence - in EVE General Discussion [original thread]
Wolfgang, I'm pretty sure you are serious--- if you aren't than I applaud you for a spectacular satire. If you ARE, serious, I am equally impressed with your movement and your sacrifices. I think I can see where you are going with this. I don't t...
- by Demian Sky - at 2005.03.12 19:52:00
|
22. Level 4 missions are GOOD for PvP - in EVE General Discussion [original thread]
Originally by: Cylynex Originally by: Demian Sky When players have too much money (from level 4 agents!!!) PVP turns into a rediculous chest beating contest. That's pretty much all it is anyway. A joke and form of legal in-gam...
- by Demian Sky - at 2005.03.12 18:49:00
|
23. Thoughts and concerns about Dreadnoughts - in EVE General Discussion [original thread]
I think dreadnaughts could provide a spectacular opportunity to revive the other ship classes of Eve, and I think I've got a way... Make dreadnaughts everything we truly want them to be. Make pilots recoil in horror as they witness it's mightine...
- by Demian Sky - at 2005.03.12 18:23:00
|
24. Level 4 missions are GOOD for PvP - in EVE General Discussion [original thread]
I see your point, but I would think this actually murders PVP. Think about it. "Thank goodness I don't have to really worry about anything. If I get blown up, big deal, I'll just go and run a few missions and get my ship back!" One of things that...
- by Demian Sky - at 2005.03.12 17:24:00
|
25. Stop moaning about no players in 0.0 and blaming CCP - in EVE General Discussion [original thread]
I think the difficulty of getting past a gate camp is very real--- Okay, so I've personally been in 0.0 for over a year and a half now, and I haven't been blown up by a gate camp in 6 months, but we're not talking about me, OR others that are expe...
- by Demian Sky - at 2005.03.12 17:17:00
|
26. Level 4 Agents. And how they are ruining the game. (constructive) - in EVE General Discussion [original thread]
Edited by: Demian Sky on 11/03/2005 18:39:55 I agree with Naverin that, as they stand, level four agents are completely unacceptable. Sending all level 4 agents to 0.0, however, is not the answer either. The answer, in my opinnion, is to ma...
- by Demian Sky - at 2005.03.11 18:37:00
|
27. Another intense refining question - in Science and Industry [original thread]
Hey, I was just wondering if your refining skills has any bearing on the refining involving intense refiners. For instance, will I get the same ammount efficiency, 75 percent, whether I have good refinining skills or not?
- by Demian Sky - at 2005.03.09 19:43:00
|
28. What am I doing Wrong, with my Control Tower???? - in Science and Industry [original thread]
Edited by: Demian Sky on 09/03/2005 14:56:40 I had the same problem. The solution is to click on the green arrows and click "anchor here".
- by Demian Sky - at 2005.03.09 14:47:00
|
29. Question about POS fuel requirements - in Science and Industry [original thread]
Arg! I've checked 7 regions and I can't even find a mere 1000 oxygen isotopes--- none-the-less the tens of thousands I need to keep a POS online!!! What do I do??
- by Demian Sky - at 2005.03.07 23:55:00
|
30. Question about POS fuel requirements - in Science and Industry [original thread]
I'm a little sketchy on fuel requirements for POS's. There is "Online," "power," "CPU," and "Reinforced." For "Online," do these requirements apply for every hour that the POS in active? If this the same case for power and CPU? If so, I don't se...
- by Demian Sky - at 2005.03.07 23:39:00
|
31. How do I set up a POS? - in Science and Industry [original thread]
Moved from EVE General Discussons to Stations and Starbases forum - Jacques Archambault Recently I decided that it would be in my interest to build a refining POS in 0.0 space, but I haven't got the faintest idea how to put the things together ...
- by Demian Sky - at 2005.03.07 19:50:00
|
32. Lab rent getting more expensive every 5 days? - in EVE General Discussion [original thread]
Originally by: Rawne Karrde Though i'm not liking the rising cost of my labs, It is creating a market again for producers. People are now making ships with unresearched bpo's on the market and are able to make a profit. Along with that tho...
- by Demian Sky - at 2005.03.07 16:33:00
|
33. Lab rent getting more expensive every 5 days? - in EVE General Discussion [original thread]
The current situation is rediculous. My lab slots in .4 are already up to 2 mil+ isk every 5 days, and continue to rise. For me, it's fine. I'm still making profit from my battleship BPC's, but I don't see how other people could get by. And befor...
- by Demian Sky - at 2005.03.07 01:02:00
|
34. Logging off in PVP--- the solution - in EVE General Discussion [original thread]
Logging off during a PVP situation is the bane of all PVPers. A pesky interceptor or Snipergeddon logs on, pings off a few helpless ships, and logs off as 15 warships come to bear on the nutless attacker. A massive fleet arrives at your homesystem...
- by Demian Sky - at 2005.03.04 22:14:00
|
35. Making Alliances more killeable - in EVE General Discussion [original thread]
Originally by: Harry Voyager Edited by: Harry Voyager on 03/03/2005 19:32:24 The short asnwer as to why it wouldn't work is because the ability to lock gates is to powerful to be permitted to be generaly useabe, even if there are mult...
- by Demian Sky - at 2005.03.04 15:38:00
|
36. Making Alliances more killeable - in EVE General Discussion [original thread]
Edited by: Demian Sky on 03/03/2005 16:05:39 Shin Ra, granted, that can be fun, but I'll tell you what isn't fun. Chasing a stupid interceptor or kestrel around for 45 minutes because he was able to penetrate to the heart of your alliances ter...
- by Demian Sky - at 2005.03.03 15:59:00
|
37. Making Alliances more killeable - in EVE General Discussion [original thread]
Edited by: Demian Sky on 03/03/2005 15:45:53 Edited by: Demian Sky on 03/03/2005 15:44:48 Originally by: Shin Ra Originally by: Demian Sky Wow, I hate to say it but your "great idea" sucks. EVE was meant for PVP, and that's...
- by Demian Sky - at 2005.03.03 15:41:00
|
38. Making Alliances more killeable - in EVE General Discussion [original thread]
Originally by: Shin Ra Edited by: Shin Ra on 02/03/2005 12:12:05 Here is my Great idea for the multi-player game. 1) Alliance can block off any space which the claim so long as the can afford to fuel giant robotic space apes to protec...
- by Demian Sky - at 2005.03.02 16:52:00
|
39. Making Alliances more killeable - in EVE General Discussion [original thread]
Originally by: 0subzero0 I have to say that it would be a great idea. But then again, migh tnot. This whole system would rely on standings If I understand correcly, so basically, Alliances could just creat a new corp fill it up with 200 me...
- by Demian Sky - at 2005.03.01 21:49:00
|
40. Draft of Suggested Roles for current Ship Hiearchy - in Player Features and Ideas Discussion [original thread]
Helio, I like the ideas, and they would be spectacular but, in the end, it would be for nothing. Since a corp's military power is limited by the number of pilots they have in their ranks, not hardware. If 10 pilots have to choose between either 10...
- by Demian Sky - at 2005.03.01 21:34:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |